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All the maps are PBR png 8k, included in the pack the Mesh maps for retexture in Substance Painter.

Software used: -Zbrush for base sculpt -Marvelous designer for cloths -Xnormal for baking maps -Substance Painter for texturing -Blender for retopology, uv mapping and pose -Photoshop for images post-processing -Cycles and EEVEE for rendering -Mixamo for rigging

Full project on: https://www.behance.net/domenicodalisa https://www.artstation.com/domenicodalisa

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-Model in fbx,obj and .blend formats-Maps png 8k -Included in the pack the Mesh maps for retexture in Substance Painter.

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1.43 GB
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€10+

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